<Welcome>

My name is Kristiyan Stoyanov, and I have worked in software development as multiple different programming roles. I have professional experience with graphics programming in C++ for proprietary game engines, real-time rendering using DirectX12, shader programming in HLSL, 3D tools development with C# .NET and full-stack web development with .NET Core and JavaScript. My experience extends beyond work to hobby projects built in my free time or university coursework where I have gained practical experience with the following technologies and programming disciplines:
- C++ with SDL and OpenGL for raytracing and procedural terrain generation
- C++ with DirectX11 for real-time rendering and lightning effects
- C++ with OpenGL and GLSL for game development and toon shading
- React and TypeScript for web app development,
- PhaserJS and TypeScript for web game development
Projects
I'm currently open to programming opportunities.